03/25/2020

03/25/2020

(Toady One) A lot of this week’s work was about making the ramps and their shadows better, since it’ll be important for people to understand what has been traditionally a very confusing part of the game. Ramps Here’s an example of a more gnarly ramp situation…

03/11/2020

(Toady One) Hmm, interesting month so far, especially today, and I presume tomorrow and the rest of the days for a while. But work continues! The basic support for multiple differently-sized grids is done. I haven’t added much tile support yet, so what I saw …

03/19/2020

(Toady One) We’ve been continuing on with the artwork and graphics code. I realized late that the last dev log was a bit confusing, and that despite how things have worked here for many years, there should probably be some pictures, ha ha. Please remember tha…

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