07/04/2019

07/04/2019

(Toady One) As a quick start for this month, I finished the other major plots with hireable moving pieces (sabotage, abduction, and artifact theft), up to their world generation level – sabotage, for instance, still just affects an abstract economic number, s…

06/27/2019

(Toady One) This week I continued on with the in-play plot updates. The first thing I did was to get cutouts/handlers to work with assassins. Just as in world generation, the villains no longer need to hire assassins and other agents themselves. In the case w…

07/01/2019

(Toady One) Here’s the report to start off July. And a short Future of the Fortress as well. I think the transition from world gen to detailing the same matter for post world gen has sparked less questions, but that’s to be expected. Things should pick up aga…